1. eSports: How to Establish and Run a Program on Your Campus

eSports: How to Establish and Run a Program on Your Campus

Event ID: 76039
Session ID: 17382
Date: Thursday, January 9, 2020; 1 PM Eastern
Duration: Scheduled for 90 minutes including question and answer period.
Presenter(s): Chris Haskell, director of eSports, Department of Educational Technology, Boise State University
Credits: Certificate of Attendance


eSports: How to Establish and Run a Program on Your Campus

The eSports industry and its followers make up one of the fastest-growing segments in sports and entertainment. In fact, there are over 80 colleges and universities that have created competitive eSports athletic programs, as eSports slowly becomes the new college football. What does this mean for educational administrators? Fundamentally, the growing eSports phenomenon represents the future of athletics, including limitless opportunities for students, schools and communities at large. Not only is it cost-effective, but it is also a great way to engage younger, more tech-savvy students.

But setting up and maintaining eSports programs can be complicated, and doing so successfully requires guidance, planning and strategy. For example, schools must understand how to receive an official “varsity” designation, what scholarship opportunities are available, facility procurement, staffing concerns (including the hiring of coaches, analysts and nutritionists), associated costs and more.

Please join eSports expert Chris Haskell for a webinar exploring every aspect of competitive eSports, from effective programming and staffing all the way to administration and potential benefits for your institution.


Just a sampling of what this webinar will cover:

  • Core tenets, descriptions, and definitions of eSports, Varsity eSports, and ecosystems of competitive video game play
  • How to establish an eSports program
  • Benefits
  • Staffing
  • Facilities
  • Risks
  • Costs
  • Scholarships
  • Games that comprise the eSports landscape, including League of Legends, Overwatch, Hearthstone, Fortnite, Rocket League, and more
  • Organizing bodies including TESPA, High School Star League, NACE, AVGL, uLOL, Collegiate Star League, and others
  • Tournaments, festivals, and national championship structures in different eSports titles including Heroes of the Dorm, uLoL Collegiate Championships, HS national championships

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