1. eSports: How to Establish and Run a Program on Your Campus

eSports: How to Establish and Run a Program on Your Campus

eSports: How to Establish and Run a Program on Your Campus
Event ID: 72628
Session ID: 15617

Duration: Scheduled for 90 minutes including question and answer session.
Presenter(s): Chris Haskell, director of eSports, Department of Educational Technology, Boise State University
Price: $299.00, On-Demand includes full audio presentation, question and answer session, and presentation slides.
Who Should Attend? Administrators, athletic directors, guidance counselors, coaches, student services
Best For: K-12, Higher Education

The eSports industry and its followers make up one of the fastest-growing segments in sports and entertainment. In fact, there are over 80 colleges and universities that have created competitive eSports athletic programs, as eSports slowly becomes the new college football. What does this mean for educational administrators? Fundamentally, the growing eSports phenomenon represents the future of athletics, including limitless opportunity for students, schools and communities at large. Not only is it cost effective, but it is also a great way to engage younger, more tech savvy students.

But setting up and maintaining eSports programs can be complicated, and doing so successfully requires guidance, planning and strategy. For example, schools must understand how to receive an official “varsity” designation, what scholarship opportunities are available, facility procurement, staffing concerns (including the hiring of coaches, analysts and nutritionists), associated costs and more.

Please join eSports expert Chris Haskell for a webinar exploring every aspect of competitive eSports, from effective programming and staffing all the way to administration and potential benefits for your institution.


Just a sampling of what this webinar will cover:

  • Core tenets, descriptions, and definitions of eSports, Varsity eSports, and ecosystems of competitive video game play
  • How to establish an eSports program
  • Benefits
  • Staffing
  • Facilities
  • Risks
  • Costs
  • Scholarships
  • Games that comprise the eSports landscape, including League of Legends, Overwatch, Hearthstone, Fortnite, Rocket League, and more
  • Organizing bodies including TESPA, High School Star League, NACE, AVGL, uLOL, Collegiate Star League, and others
  • Tournaments, festivals, and national championship structures in different eSports titles including Heroes of the Dorm, uLoL Collegiate Championships, HS national championships


Your conference leaders for “eSports: How to Establish and Run a Program on Your Campus” is Chris Haskell.

Dr. Chris Haskell plays video games for a living, or at least that’s what his friends think. He's the director of Varsity eSports at Boise State. As a professor and researcher, Chris also focuses on the impact of video games, virtual worlds, social media, and digital culture. Chris teaches classes in Minecraft and World of Warcraft. He created a course about Facebook, Youtube, and memes. He even has retro 80s arcade games in his office... for research of course. When it comes to work, Dr. Haskell is serious about play. It’s no wonder his friends think he needs a real job.

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